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8+ Years of Game Industry Experience

I excel at building and tuning the quantitative systems that make games feel good.


I've worked at Netflix's Boss Fight studio and Aristocrat Gaming, developing games from early stages through live operations, across genres, on teams large and small.


I'm currently looking for my next adventure!

 

Want to reach out? 

Featured Projects

Squid Game: Unleashed

A Multiplayer Party Royale mobile game with character collection and progression elements. Reached #1 Free Action Game in 107 countries and 30 million installs.


  • Owned, built, and tuned economy and progression systems
  • Designed systems that strengthened social bonds: guilds, guild leaderboards, and player profiles
  • Consulted on live ops events, quests, and rewards as Econ SME

Dungeon Boss: Respawned

A remastered Hero Collector mobile game with turn based combat, a lengthy solo campaign, and asynchronous PVP battles. 


  • Redesigned economy and progression systems to remove micro-transactions
  • Rebuilt the onboarding experience to improve the new player journey
  • Implemented and balanced new enemies and encounters

Other Projects

MyVEGAS Bingo

June 2021 - Jan 2022

  • Calculated RTP bounds for multiplayer bingo games with unique powerups and abilities
  • Tuned economy and designed event rewards

Class 2 Slots

Aug 2017 - June 2021

  • Simulated C3 math models to create math for new markets (C2 Bingo, HHR, WA CDS, IL VLT)
  • Created math and automation tools in Python and C++